MATRIX
1. Context and Objectives
2. Use of the Application
2.1. Managing workspaces and scenes
2.2. Managing the photo selection
2.3. Camera connection
2.4. 3D Reconstruction and Rendering
2.5. Map localization
3. Architecture of the Application
3.1. Global architecture of the application
3.2. The model / view pattern
3.3. Components implementation
4. Code Documentation
4.1. MatrixGUI
4.2. Python
4.3. PyQt
5. Building that Documentation
5.1. Sphinx Installation
5.2. Initialize the documentation
5.3. Configuration of Sphinx documentation
MATRIX
Docs
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3. Architecture of the Application
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3.3. Components implementation
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3.3. Components implementation
ΒΆ
3.3.1. Picture Fetcher
3.3.2. Picture Manager
3.3.3. Workspace Manager
3.3.4. Reconstruction Manager
3.3.5. 3D Rendering Module